Today I mixed the voronoi and growing approach and the result looks even better than I thought it would. Just look at that beauty:
Update n.2:
I’m going to stop making new posts for this, it would get out of hand quickly.
There is a small village with random trees around. The villages have random amount of houses and number of streets based on that. We’ll see how I will be able to perfect it. This is just one of the first kind of working tests.
Update n.3:
Still perfecting the villages, looks ok.
Update n.4:
Still workin’ on it, you can see how it looks now: The evil and dungeon biome are still missing, the evil one will be next, but for the dungeon one I haven’t even drawn tiles yet.
Update n.5:
The generator is done for now, I’ll post a Picture when I get from school. For what we have:
- Rivers starting from lakes and going to the sea, which is on all borders of the map.
- Normal biome has random amount of trees, some stone slopes and villages.
- Desert biome has just cactii and lots of sandstone slopes.
- Evil biome has weird rooms, sidewalks between them and huge lairs in the middle.
- Dungeon biome has rooms with hallways leading to big boss room, the dungeons are maze-like
And for what I am doing now, I’ve made second layer not for blocks, but for furniture, vases etc. Now I am trying to do screenspace shadow shader to imitate sun shadows using depth buffer, will se how it will go, but it is very hard and doesn’t do what I want it to at all. Then I want to normal-map the blocks and have some sweet sun reflections on the blocks.